vorfract
vorfract is a voxel building environment which uses irregular voxels (called cells) instead of the usual cubic grid ones. This allows voxels to have sloped/inclined faces, which are pretty useful for roofs, steep terrain and so on.
Everything is made of cells, so all changes are made using tools that recursively break/unbreak them. Since a cell's position and shape is determined by its kernel (called a generator) and its surrounding cells, shaping objects in vorfract ultimately comes down to placing, moving or removing generator points.
This is a very early prototype I've been toying with and I'm still testing out its possibilities and limitations. But instead of waiting until it's complete and all major bugs fixed, I thought I'd put it out as it is and hopefully see what other people think of it, while I continue to develop it and fix all the current issues.
Updated | 2 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | jazzprogramming |
Genre | Survival |
Tags | 3D, Exploration, Open World, Procedural Generation, Sandbox, Voxel |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | GitHub |
Download
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Development log
- vorfract world update June 292 days ago
- Prototype for building and exploring in a Voronoi world28 days ago
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